It may seem a little petty for me to say this as well, but capturing screenshots and footage was almost impossible with this game, with me having to rely on the print-screen key and alt-tabbing, something I always forgot to do in the heat of battle. Needless to say that I've not particularly been able to notice a great deal of difference, having played it on the max settings using both DX11 and 12, the only noticeable thing is a slight performance boost. Released out of early access just over a month ago, Ashes of the Singularity was technically the fourth, behind Rise of the Tomb Raider, Gears of War Ultimate and Hitman, game to offer DirectX 12 support though you could argue that it was the first if you consider that it was available via Early Access since last October. A Supreme Commander style RTS set on a huge scale, it certainly manages this, but a game that allows for strategic thinking and no reliance on the fast-clicking nature that comes with other strategy titles? You may as well look somewhere else. Ashes of the Singularity wants to be so much and yet, something that brings me a bit of sorrow, manages to be so little.
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